Time played: 3 months
Eve online is one of the MMORPGS that are very hard to cover in just one review. You would literally need to write pages and pages of text and you would still have the feeling like you've missed something out.
That's probably the reason why not many people are convinced whether or not to give Eve online a try after searching for reviews. As someone who has played Eve online for quite some time I feel like it's my duty to try and give the new players a chance to understand the Eve online basics a bit better.
Things to do in EvE
There are many things to do in Eve but I'll try to capture the essence in just a few hundred words. The main "professions" in Eve are: Mining, Trading, Missioning and Industry. There are however quite a few more advanced ways to make a profit in Eve, like wormholes, incursions, hunting pirates (NPC or Human), planetary interactions (a dumbed down city builder like Civilization) and a few more. We'll cover the basics for now.
- With mining things are slow-paced but simple. You buy the best mining ship and equipment that your skills and wallet afford, you go to asteroid belts and you mine. Nothing special, just lock on to an asteroid, start your mining modules and wait for the cargo to fill. Dock with a station, sell the goods and repeat. Low sector mining however, is something else and involves PvP and protection.
- Trading is the act of buying with an ISK and hoping to sell with two. In Eve trading can be very lucrative, but hard to master due to the fact that the market is completely player driven. There are ways to get you started though. On the Eve market there are a few commodities that are NPC generated. They are cheap but they can almost guarantee a profit in most cases. For starters, trade these kinds of goods until you get the hang of it.
- Industry is another way to earn an honest buck in Eve. You'll need the skills, a blueprint, the materials, a facility at your disposal, and time. Almost everything in eve is manufactured by players, from ships to bullets so Industry is a big opportunity.
- Mission running is generally referred to dealing with NPC agents that give military assignments according your standing. This military path is considered to be the best for newcomers and it is also considered to be very lucrative. Just keep your eyes opened.
All these activities can be done more or less safely in systems with High security status (Pve zones) , or Low security status (PvP zones). For starters, play it safe.
overall Id give the game a 7 out of 10.
When it comes to thinking about trying out a game the first thing that you do is asking around for opinions regarding the game in question, before you make a purchase or give it a try. Whether you ask your real-life friends, online friends or complete strangers on the forums, that's always how it goes.
With Eve Online however, it's a mixed bag and you can't really make your decision whether to play the game or not based on what others think about the game. Some people loved the game, some people hated it. That's because Eve online is a very complex game the player experience can very much differ from one player to another. The best thing to do is to make a trial account and give it a try for two weeks, after which you decide whether or not the game is worth it.
However, before you venture into the unknown, it is best to ask for guidance, especially considering the fact that the unknown is New-Eden (that's the game-world in Eve-online).
Here are the main elements to keep in mind when you start walking on the Eve path:
- Be prepared to lose. Eve online is a very difficult game because it is far too complex. You simple cannot learn all the tricks in a few days so be prepared to lose your ships, your ISK (eve currency), and even your clone so keep your clones up to date and insure your ship. Also, do the math. Just because you can go with a shuttle in a mission or a PvP zone doesn't mean you should do it.
- Be prepared to learn a lot. Eve online is a huge universe and you will find yourself learning new stuff about the game even after months, or years of playing it. The learning curve is huge and unfortunately many people quit by the time they get to take a glimpse at what the Eve universe can offer. Consider it an endurance test.
- Pay attention to your fellow man. Eve online has only one huge global server. Every Eve player will be on the same server as you so make sure who you make friends or enemies with. Also, the Eve community tends to be more mature than the ones found in your regular MMORPGs so don't hold back on asking questions in the proper channels. Also, watch out for scams. Eve online has almost no rules. Scamming a player for virtual goods is permitted in Eve online.
Basic flight-training is now over. Go out there and get your space @ss blown to pieces.
Eve Online is a Sci-Fi MMORPG that focuses mainly on giving freedom to the player rather than laying a path and a goal in front of him. Eve Online is a game but it truly tests your patience, mainly because it's one of the most slow-paced MMORPGS out there.
On short, Eve Online is a Sci-Fi game that focuses on spaceship combat, exploring and economy. The Eve universe is huge, with thousands of solar systems and one single game-server on which every player logs in.
Don't expect a space-sim like the X series when thinking about Eve online because Eve has absolutely no FPS elements. In fact, the Eve gameplay can be easily classified as a point-and-click before anything else.
However, don't let yourself fooled by this statement. The fact that your spaceship is controlled in a point-and-click manner doesn't mean that the game is not packed with action, heart-beating moments and all that good stuff. In fact, Eve Online can be one of the harshest virtual environments out there. I have never felt so pumped up in any other game than when I first got some PvP action in Eve, and that's mainly because nothing is scripted and whatever goods you lose, they're lost forever. There are no arenas in Eve online, no settings that you can tweak in order to play it safe. If you've done the wrong move, you can lose in a few hours what you have earned in a month. But that's exactly what makes Eve great.
Don't think that the game is slow-paced due to the way you control your ship either. The reason why I said the game is slow-paced is mainly due to the character progression and the learning curve. In Eve online you cannot grind your character up to success because there are no levels and no experience points gained by killing enemies. You simply choose which skills you want to make better, and simply wait. Some of these skills -the most advanced ones- take months to train and there's absolutely nothing to do about it. All you can do is buy expensive implants in order to lower the training time by a few days, but that's pretty much it. Bottom line, Eve online is a very unique game that tries to simulate a harsh Sci-Fi environment. Not many players like that, but some do and have kept playing Eve for years. If the idea of a huge space-themed game is right up your alley, create a trial and give Eve a try.
I give it a strong 9/10
When I first started playing EVE Online through the free trial I thought it was too slow and complicated, but after the 14 days eve trial was up I was loving it. You start off like anyone else where you have to either mine for money, do missions or go hunting to acquire ISK ( money for eve). After while I had a decent ship and was hunting in 0.5 sec and getting some good loot. I t takes a while for you to train the skills you need so I suggest you train the learning skills 1st as this will help speed your training modules up.
The game gets a lot better once you’re in a corporation and working together you’re your teammates. Overall I would give the game a 8/10 defiantly worth a try.
Eve Online is a space themed MMORPG developed by CCP that defines the term "one of a kind" in the MMORPG genre. To begin with, Eve Online has suffered so many chances since its launch in 2003 that it's rather useless to read an Eve review older than a year, unless you're looking for a history lesson.
Eve Online was originally considered a "mining simulator" and for good reason. Back in the days there was very little content in Eve and the main activity was mining asteroids.
Nowadays however, things have evolved so much that you simply cannot compare the old Eve Online with the new one, not in core, level of complexity and even graphics. The current Eve Online is one of the most complex MMORPGs that can be found on the market, offering so much content that it's hard to track it all or cover in a simple review.
The Eve game world is huge and it's the biggest compared to any other game. There are literally more than 6000 solar systems in the game and all of them are 100% free to explore, to some extent. Here intervenes the players because you see, Eve Online exists only on one massive server where everyone logs in. The best part about this is the freedom given to the player. There are literally hundreds of solar systems that belong to player owned corporations and alliances, entities that have become so powerful over the years that basically steer the evolution of the game to some extent.
The problem regarding the above mentioned is that for a new player, Eve Online can be very discouraging. Everyone keeps asking themselves: "when will I reach the high-end of the game in order to be able to rule the universe?" The answer to this question is simple and might help you better understand the basic idea behind the game.
Basically, you will never reach high-end in Eve Online. In order to learn every skill in Eve you will need to spend roughly 20 years in real time. In 20 years the game either evolves to a point where you need another 20 years to learn the new skills, or the game is dead altogether.
Eve Online is the type of game where if you want to achieve something worthwhile you need to align yourself with other players. Once you manage to do this, you can really steer the fate of the universe. Playing as a loner is always an option, but don't expect your character to become the chosen one.
The in-game market is another aspect of Eve online that is unique compared to other MMORPGs out there. Basically, the market in Eve online is 100% player driven. In order to give you an idea on how amazing this is we will use the following example: Iceland, the country where CCP -the makers of Eve- resides has a population of roughly 300,000 people. That's about the same amount as the number of people that log in to Eve every day. This means that Eve online has a daily in-game market activity that can easily compare with the Icelandic daily market activity. That's just amazing.
So how do you play this game? Well, we've talked a bit about the skills in Eve but we haven't really covered how they work and how the Eve skills are compared to the ones in a regular MMORPG.
First of all, let's clarify something. In Eve online there is no conventional leveling system. Your progress as a player is determined by the number of skill points that you have. The bigger the number, the better. What makes these skill points go up? In Eve online you have literally hundreds of skills that form of a huge skill three. You start at the bottom as everyone else, but as time goes by you decide to walk your own path. This means that two characters with the same amount of skill points can be completely different and have complete opposite purposes.
In order to learn these skills you first need to buy them and then queue them for training. Only one skill can be learned at a time and it doesn't matter if you sit idle in a station, do missions, mine or even log off. The queued skill will be learned in a given period of time regardless of your actions.
As for what's there to do in Eve, it's hard to tell in a few phrases but a few of the main activities are: mining, industry(manufacturing), PvE missioning, trading, and exploring However, due to the Eve nature, mining can very well be just mining, but it can also involve PvP combat. The next and last chapter will cover this part.
As mentioned before, there are thousands of systems owned by players in Eve Online. However that doesn't mean that as a new player you will have to deal with these player owned systems. In fact, a short explanation is that the systems in Eve online are divided in three types:
· High-sector: the area also known as "Empire" where attacking another player can have serious consequences. This is basically the area designed for players who do not want to participate in PvP battles or they don't yet feel prepared for PvP.
· Low-sector: the area where the PvP begins. Here NPC corporations and Concord (the police of the game) still have a bit of influence, but PvP in these areas is safe so this is where it all begins.
· Null-sectors / Sovereignty sectors: the area with the lowest level of security. This is where the big fish swim, where the player owned corporations battle against each other for sovereignty (owning systems) either by brute force (fleets of hundreds of ships going head to head) or espionage (literally infiltrating the corporation as a player in order to gain information or do embezzlement.)
All the main activities mentioned above (mining, industry, PvE missioning etc.) can be done in High, Low or Null sec. The lower the security levels, the bigger the payroll. Everything is starting to make sense now doesn't it?
This covers just a fraction of what Eve online is. There are literally players that have played the game for a year and they are still asking questions now and then. If you're interested in the game, the best thing to do is experience it first hand and then be prepared to do a whole lot of learning.
Halaima, The Citadel - After Lottopalooza's establishment over one year, the lottery has given out prizes worth over 1 trillion ISK. To mark the occasion, the 7th lottery saw the top prize of a Nightmare battleship awarded to the winner.
Kain Rehel, organiser of the non-profit Lottopalooza 7, explained how the lottery first began: "Well back then the only lotteries around for capsuleers were from Darkness and Chribba types and I figured, 'hey i can do that'."
JoelCoen, a regular ticket holder for the lottery series, revealed why he enters time and time again: "I've come away with a whole host of shiny toys, the best of which was a Machariel."
To the fans of the lottery, Kain Rehel offered his thanks: "I'm just grateful for all the support and ideas capsuleers have given me along the way. I couldn't have got to this point without them. I have some customers that are still around since day one, over one year ago, that's awesome!"
The lottery's rules limited a capsuleer to only 25 tickets, with each ticket costing 1 million ISK. The total amount of tickets for the lottery was 7,300. The ticket numbers were allocated to capsuleers at random with a value of between 1 and 7,300.
The winner of the Nightmare, the top prize in the lottery, was capsuleer Cyruxx, who revealed his plans for his new ship: "I lost one recently so I will probably refit it and head back to ratting with it."
GalNet References